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Game server core framework written in Elixir
Thomas Letan
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2018-01-24
systems: Allow to inject per-system options when registering a puppet
lthms
2018-01-24
puppeteer: Rename the `key` argument of cast/call into `puppeteer_key`
lthms
2018-01-24
puppeteer, system: Introduce cast_return and call_return
lthms
2018-01-24
pool: Killing an instance caused its pool to crash
lthms
2018-01-24
puppeteer: The digests now contain the entities key
lthms
2018-01-24
puppeteer: Puppeteers now get digests from Instance they register to
lthms
2018-01-24
puppeteer: Add stop/2 and stop/1 to kill a given Puppeteer
lthms
2018-01-24
instance: Keep track of the currently registered puppets
lthms
2018-01-24
entity: Add stop/1 and stop/2 to kill an entity in a clean way
lthms
2018-01-24
puppeteer: Notify the puppeteers when puppets enter or leave instances
lthms
2018-01-24
puppeteer: Allow a Puppeteer impl to expose its own cast functions
lthms
2018-01-24
chore: Add the documentation for the System module
lthms
2018-01-24
system: Add a new macro to easily define new Systems
lthms
2018-01-24
puppeteer: Add the macro defpuppeteer to specify a Puppeteer interface
lthms
2018-01-24
chore: Generalize the specs parsing
lthms
2018-01-24
system: The System `notify` function now takes a lambda
lthms
2018-01-24
entity: Distinguish between Maps and Puppets when possible
lthms
2018-01-24
entity: Add a new macro defmap
lthms
2018-01-24
entity: Add a new macro defpuppet
lthms
2018-01-24
chore: Add a dummy specs to test the defspecs macro in depth
lthms
2018-01-24
component: Simplify the creation and use of a Component
lthms
2018-01-24
puppeteer: Make Puppeteer a base module to extend
lthms
2018-01-24
chore: Give the core its own repository
lthms